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7 Commits

Author SHA1 Message Date
lm 416e78ad4b Update CS2 data source
Point the pattern fetcher to the ByMykel raw GitHub URL now that the old endpoint returns 404.
2025-10-18 15:08:24 +02:00
lm 856a171c66 Fix CS2 loader callback
Capture the exception reference inside Tk callbacks to avoid NameError when data loading fails.
2025-10-18 15:05:42 +02:00
lm 364b3e46d5 Refine CS2 tool styling
Center the fetcher window, add a subtle border, and restyle inputs and toolbar buttons to match the main app theme.
2025-10-18 15:01:42 +02:00
lm 717ac72f36 Tweak CS2 fetch defaults
Use a downward arrow icon for Fetch Images and default downloads to the project's images directory, updating subtool buttons and docs accordingly.
2025-10-18 14:53:55 +02:00
lm 5bfdd83e90 Restyle CS2 tool buttons
Replace ttk actions with custom rounded buttons matching the main toolbar and adjust the window layout accordingly.
2025-10-18 14:52:39 +02:00
lm 07983f292d Polish CS2 fetcher UI
Rename the toolbar action to “Fetch Images”, give the subtool a custom title bar matching the main window, and refresh docs/translations.
2025-10-18 14:49:20 +02:00
lm ff66aeb3c3 Add CS2 pattern fetcher subtool
Introduce a CS2 pattern download tool with toolbar entry, translations, and requests dependency. Document the workflow and requirements updates.
2025-10-18 14:40:33 +02:00
8 changed files with 807 additions and 2 deletions

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@ -13,11 +13,13 @@
- Theme toggle (light/dark) with rounded toolbar buttons and accent-aware highlights
- Folder support with wrap-around previous/next navigation
- Quick overlay export (PNG) with configurable defaults and language settings via `config.toml`
- Integrated CS2 pattern fetcher to download weapon skin artwork for reference
## Requirements
- Python 3.11+ (3.10 works with `tomli`)
- [uv](https://github.com/astral-sh/uv) for dependency management
- Tkinter (install separately on some Linux distros)
- Internet access if you plan to use the CS2 pattern fetcher subtool
## Setup with uv (Windows PowerShell)
```bash
@ -37,7 +39,8 @@ On macOS/Linux activate with `source .venv/bin/activate` instead.
3. Finetune sliders; watch the overlay update on the right.
4. Toggle freehand mode (`△`) or stick with rectangles and mark areas to exclude (right mouse drag).
5. Move through folder images with `⬅️` / `➡️`; exclusions stay put unless you opt into automatic resets.
6. Save an overlay (`💾`) when ready.
6. Fetch CS2 pattern images (`⭳`) whenever you need additional references.
7. Save an overlay (`💾`) when ready.
## Project Layout
```
@ -45,6 +48,7 @@ app/
app.py # main app assembly
gui/ # UI, theme, picker mixins
logic/ # image ops, defaults, config helpers
tools/ # auxiliary tools (e.g., CS2 pattern fetcher)
lang/ # localisation TOML files
config.toml # optional defaults
main.py # entry point

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@ -56,6 +56,7 @@ class ICRAApp(
self._exclude_canvas_ids: list[int] = []
self._current_stroke: list[tuple[int, int]] | None = None
self.free_draw_width = 14
self._cs2_tool_window = None
self.pick_mode = False
# Image references

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@ -5,7 +5,7 @@ from __future__ import annotations
import colorsys
import tkinter as tk
import tkinter.font as tkfont
from tkinter import ttk
from tkinter import messagebox, ttk
class UIBuilderMixin:
@ -26,6 +26,7 @@ class UIBuilderMixin:
("🧹", self._t("toolbar.clear_excludes"), self.clear_excludes),
("", self._t("toolbar.undo_exclude"), self.undo_exclude),
("🔄", self._t("toolbar.reset_sliders"), self.reset_sliders),
("", self._t("toolbar.cs2_tool"), self.open_cs2_pattern_tool),
("🌓", self._t("toolbar.toggle_theme"), self.toggle_theme),
]
self._toolbar_buttons: list[dict[str, object]] = []
@ -522,6 +523,18 @@ class UIBuilderMixin:
activeforeground=palette["fg"],
)
def open_cs2_pattern_tool(self) -> None:
try:
from app.tools import open_cs2_pattern_tool as _open_cs2_pattern_tool
except Exception as exc: # noqa: BLE001
messagebox.showerror(
self._t("dialog.error_title"),
self._t("cs2.launch_error").format(error=str(exc)),
parent=getattr(self, "root", None),
)
return
_open_cs2_pattern_tool(self)
def _canvas_background_colour(self) -> str:
return "#0f0f10" if getattr(self, "theme", "light") == "dark" else "#ffffff"

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@ -7,6 +7,7 @@
"toolbar.save_overlay" = "Overlay speichern"
"toolbar.clear_excludes" = "Ausschlüsse löschen"
"toolbar.toggle_free_draw" = "Freihandmodus umschalten"
"toolbar.cs2_tool" = "Bilder abrufen"
"toolbar.undo_exclude" = "Letzten Ausschluss entfernen"
"toolbar.reset_sliders" = "Slider zurücksetzen"
"toolbar.toggle_theme" = "Theme umschalten"
@ -59,3 +60,20 @@
"dialog.no_image_loaded" = "Kein Bild geladen."
"dialog.no_preview_available" = "Keine Preview vorhanden."
"dialog.overlay_saved" = "Overlay gespeichert: {path}"
"cs2.title" = "CS2 Muster Downloader"
"cs2.status_loading" = "Waffendaten werden geladen..."
"cs2.status_ready" = "Daten geladen. Waffe und Muster auswählen."
"cs2.status_error" = "CS2-Daten konnten nicht geladen werden: {error}"
"cs2.status_empty" = "Keine Waffen in der Datenquelle verfügbar."
"cs2.weapon_label" = "Waffe"
"cs2.pattern_label" = "Muster"
"cs2.output_label" = "Speichern unter"
"cs2.browse_button" = "Durchsuchen..."
"cs2.refresh_button" = "Liste aktualisieren"
"cs2.download_button" = "Bild herunterladen"
"cs2.no_weapon" = "Bitte zuerst eine Waffe wählen."
"cs2.no_pattern" = "Bitte ein Muster zum Download auswählen."
"cs2.pattern_missing" = "Musterdaten fehlen. Bitte neu laden."
"cs2.download_error" = "Muster konnte nicht geladen werden: {error}"
"cs2.download_success" = "Bild gespeichert unter {path}"
"cs2.launch_error" = "Werkzeug konnte nicht geöffnet werden: {error}"

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@ -7,6 +7,7 @@
"toolbar.save_overlay" = "Save overlay"
"toolbar.clear_excludes" = "Clear exclusions"
"toolbar.toggle_free_draw" = "Toggle free-draw"
"toolbar.cs2_tool" = "Fetch Images"
"toolbar.undo_exclude" = "Undo last exclusion"
"toolbar.reset_sliders" = "Reset sliders"
"toolbar.toggle_theme" = "Toggle theme"
@ -59,3 +60,20 @@
"dialog.no_image_loaded" = "No image loaded."
"dialog.no_preview_available" = "No preview available."
"dialog.overlay_saved" = "Overlay saved: {path}"
"cs2.title" = "CS2 Pattern Fetcher"
"cs2.status_loading" = "Loading weapon data..."
"cs2.status_ready" = "Weapon data loaded. Choose a weapon and pattern."
"cs2.status_error" = "Could not load CS2 data: {error}"
"cs2.status_empty" = "No weapons available from the data source."
"cs2.weapon_label" = "Weapon"
"cs2.pattern_label" = "Pattern"
"cs2.output_label" = "Download to"
"cs2.browse_button" = "Browse..."
"cs2.refresh_button" = "Refresh list"
"cs2.download_button" = "Download image"
"cs2.no_weapon" = "Select a weapon first."
"cs2.no_pattern" = "Select a pattern to download."
"cs2.pattern_missing" = "Pattern data is missing. Try refreshing."
"cs2.download_error" = "Unable to download pattern: {error}"
"cs2.download_success" = "Saved image to {path}"
"cs2.launch_error" = "Pattern tool could not be opened: {error}"

8
app/tools/__init__.py Normal file
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@ -0,0 +1,8 @@
"""Auxiliary tooling for the ICRA application."""
from __future__ import annotations
from .cs2_patterns import open_cs2_pattern_tool
__all__ = ["open_cs2_pattern_tool"]

742
app/tools/cs2_patterns.py Normal file
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@ -0,0 +1,742 @@
"""CS2 skin pattern fetching subtool."""
from __future__ import annotations
import json
import threading
from importlib import resources
from pathlib import Path
from typing import Any, Iterable, Optional
import tkinter as tk
import tkinter.font as tkfont
from tkinter import filedialog, messagebox, ttk
import requests
from PIL import Image, ImageTk
from urllib.parse import urlparse
from app.logic import IMAGES_DIR
class CS2PatternFetcher:
"""Fetch CS2 skin metadata and download pattern images."""
DATA_URL = "https://raw.githubusercontent.com/ByMykel/CSGO-API/main/public/api/en/skins.json"
def __init__(self, cache_dir: Path | None = None):
self.cache_dir = cache_dir or Path.home() / ".icra"
self.cache_path = self.cache_dir / "cs2_skins.json"
self._data: list[dict[str, Any]] | None = None
self._session: requests.Session | None = None
def ensure_data(self, *, force_refresh: bool = False) -> list[dict[str, Any]]:
if not force_refresh and self._data is not None:
return self._data
if not force_refresh:
cached = self._load_cache()
if cached is not None:
self._data = cached
return cached
data = self._download()
self._data = data
self._write_cache(data)
return data
def list_weapons(self) -> list[str]:
data = self.ensure_data()
weapons = {self._weapon_name(item) for item in data}
return sorted(filter(None, weapons))
def list_patterns(self, weapon: str) -> list[str]:
data = self.ensure_data()
patterns = {
self._pattern_name(item)
for item in data
if self._weapon_name(item) == weapon
}
return sorted(filter(None, patterns))
def find_entry(self, weapon: str, pattern: str) -> Optional[dict[str, Any]]:
data = self.ensure_data()
for item in data:
if self._weapon_name(item) == weapon and self._pattern_name(item) == pattern:
return item
return None
def download_pattern_image(
self,
entry: dict[str, Any],
target_dir: Path,
) -> Path:
image_url = self._image_url(entry)
if not image_url:
raise ValueError("Selected pattern does not provide an image URL.")
target_dir.mkdir(parents=True, exist_ok=True)
weapon_slug = self._slugify(self._weapon_name(entry))
pattern_slug = self._slugify(self._pattern_name(entry))
suffix = self._infer_suffix(image_url)
filename = f"{weapon_slug}__{pattern_slug}{suffix}"
destination = target_dir / filename
counter = 1
while destination.exists():
destination = target_dir / f"{weapon_slug}__{pattern_slug}_{counter}{suffix}"
counter += 1
session = self._session or requests.Session()
response = session.get(image_url, timeout=30)
response.raise_for_status()
destination.write_bytes(response.content)
return destination
# Internal helpers -------------------------------------------------
def _load_cache(self) -> list[dict[str, Any]] | None:
try:
if self.cache_path.exists():
return json.loads(self.cache_path.read_text(encoding="utf-8"))
except (OSError, json.JSONDecodeError):
return None
return None
def _write_cache(self, data: Iterable[dict[str, Any]]) -> None:
try:
self.cache_dir.mkdir(parents=True, exist_ok=True)
self.cache_path.write_text(json.dumps(list(data)), encoding="utf-8")
except OSError:
pass
def _download(self) -> list[dict[str, Any]]:
self._session = self._session or requests.Session()
response = self._session.get(self.DATA_URL, timeout=30)
response.raise_for_status()
payload = response.json()
if isinstance(payload, dict):
# some mirrors wrap the payload in a top-level dict
payload = payload.get("skins") or payload.get("data") or []
if not isinstance(payload, list):
raise ValueError("Unexpected CS2 skin data format.")
return payload
@staticmethod
def _weapon_name(entry: dict[str, Any]) -> str:
weapon = entry.get("weapon")
if isinstance(weapon, dict):
for key in ("name", "value", "english", "label"):
if weapon.get(key):
return str(weapon[key])
if weapon:
return str(weapon)
return str(entry.get("weapon_name") or entry.get("weaponId") or "Unknown")
@staticmethod
def _pattern_name(entry: dict[str, Any]) -> str:
pattern = entry.get("pattern")
if isinstance(pattern, dict):
for key in ("name", "value", "english", "label"):
if pattern.get(key):
return str(pattern[key])
if pattern:
return str(pattern)
return str(entry.get("name") or entry.get("skin") or entry.get("title") or "Pattern")
@staticmethod
def _image_url(entry: dict[str, Any]) -> Optional[str]:
for key in ("image", "image_url", "url"):
value = entry.get(key)
if isinstance(value, str) and value.startswith("http"):
return value
media = entry.get("media")
if isinstance(media, dict):
for key in ("image", "large", "icon"):
value = media.get(key)
if isinstance(value, str) and value.startswith("http"):
return value
return None
@staticmethod
def _slugify(text: str | None) -> str:
if not text:
return "item"
cleaned = "".join(ch.lower() if ch.isalnum() else "-" for ch in text)
cleaned = "-".join(filter(None, cleaned.split("-")))
return cleaned or "item"
@staticmethod
def _infer_suffix(url: str) -> str:
parsed = urlparse(url)
path = Path(parsed.path)
suffix = path.suffix.lower()
if suffix in {".png", ".jpg", ".jpeg", ".webp"}:
return suffix
return ".png"
class CS2PatternTool(tk.Toplevel):
"""Tkinter UI wrapper around CS2PatternFetcher."""
def __init__(self, app) -> None:
super().__init__(app.root)
self.app = app
self.fetcher = CS2PatternFetcher()
self.theme = getattr(self.app, "theme", "light")
self.title(self._t("cs2.title"))
self.geometry("560x380")
self.minsize(540, 340)
self.resizable(True, True)
self._drag_offset: tuple[int, int] | None = None
self._setup_window()
self.body = ttk.Frame(self.container, style="CS2.TFrame")
self.body.pack(fill=tk.BOTH, expand=True, padx=18, pady=(14, 18))
self._toolbar_buttons: list[dict[str, Any]] = []
self.weapons_var = tk.StringVar()
self.patterns_var = tk.StringVar()
self.directory_var = tk.StringVar(value=str(IMAGES_DIR.resolve()))
self.status_var = tk.StringVar(value=self._t("cs2.status_loading"))
self._init_styles()
self._init_widgets()
self._data_loaded = False
self._load_thread: Optional[threading.Thread] = None
self._start_loading()
self.protocol("WM_DELETE_WINDOW", self._on_close)
self._bring_to_front()
self._center_window()
# UI construction --------------------------------------------------
def _init_widgets(self) -> None:
frame = self.body
toolbar = tk.Frame(frame, bg=self._background_colour(), bd=0, highlightthickness=0)
toolbar.pack(fill=tk.X, pady=(0, 16))
self._toolbar_frame = toolbar
for icon, label, command in self._toolbar_button_defs():
self._add_toolbar_button(toolbar, icon, label, command)
top = ttk.Frame(frame, style="CS2.TFrame")
top.pack(fill=tk.X, pady=(0, 12))
ttk.Label(top, text=self._t("cs2.weapon_label"), style="CS2.TLabel").grid(row=0, column=0, sticky="w")
self.weapon_combo = ttk.Combobox(
top, textvariable=self.weapons_var, state="disabled", style="CS2.TCombobox"
)
self.weapon_combo.grid(row=1, column=0, sticky="we", padx=(0, 12))
self.weapon_combo.bind("<<ComboboxSelected>>", self._on_weapon_selected)
ttk.Label(top, text=self._t("cs2.pattern_label"), style="CS2.TLabel").grid(
row=0, column=1, sticky="w"
)
self.pattern_combo = ttk.Combobox(
top, textvariable=self.patterns_var, state="disabled", style="CS2.TCombobox"
)
self.pattern_combo.grid(row=1, column=1, sticky="we")
self.pattern_combo.bind("<<ComboboxSelected>>", self._on_pattern_selected)
top.columnconfigure(0, weight=1)
top.columnconfigure(1, weight=1)
dir_frame = ttk.Frame(frame, style="CS2.TFrame")
dir_frame.pack(fill=tk.X, pady=(0, 12))
ttk.Label(dir_frame, text=self._t("cs2.output_label"), style="CS2.TLabel").grid(
row=0, column=0, sticky="w"
)
entry = ttk.Entry(dir_frame, textvariable=self.directory_var, style="CS2.TEntry")
entry.grid(row=1, column=0, sticky="we", padx=(0, 8))
dir_frame.columnconfigure(0, weight=1)
status_label = ttk.Label(frame, textvariable=self.status_var, anchor="w", justify="left", style="CS2.TLabel")
status_label.pack(fill=tk.X)
self._refresh_toolbar_buttons_theme()
def _setup_window(self) -> None:
self.overrideredirect(True)
border_colour = "#27272b" if self.theme == "dark" else "#d0d0d8"
self.configure(bg=border_colour)
self.container = tk.Frame(self, bg=self._background_colour(), bd=0, highlightthickness=0)
self.container.pack(fill=tk.BOTH, expand=True, padx=2, pady=2)
self._create_titlebar()
def _create_titlebar(self) -> None:
bar_bg = "#1f1f1f" if self.theme == "dark" else "#2f2f35"
title_bar = tk.Frame(self.container, bg=bar_bg, relief="flat", height=34)
title_bar.pack(fill=tk.X, side=tk.TOP)
title_bar.pack_propagate(False)
logo = None
try:
logo_resource = resources.files("app.assets").joinpath("logo.png")
with resources.as_file(logo_resource) as logo_path:
image = Image.open(logo_path).convert("RGBA")
image.thumbnail((26, 26))
logo = ImageTk.PhotoImage(image)
except Exception: # noqa: BLE001
logo = None
if logo is not None:
logo_label = tk.Label(title_bar, image=logo, bg=bar_bg)
logo_label.image = logo
logo_label.pack(side=tk.LEFT, padx=(10, 6), pady=4)
else:
logo_label = None
title_label = tk.Label(
title_bar,
text=self._t("cs2.title"),
bg=bar_bg,
fg="#f5f5f5",
font=("Segoe UI", 11, "bold"),
anchor="w",
)
title_label.pack(side=tk.LEFT, padx=6)
close_btn = tk.Button(
title_bar,
text="",
command=self._on_close,
bg=bar_bg,
fg="#f5f5f5",
activebackground="#ff3b30",
activeforeground="#ffffff",
borderwidth=0,
highlightthickness=0,
relief="flat",
font=("Segoe UI", 10, "bold"),
cursor="hand2",
width=3,
)
close_btn.pack(side=tk.RIGHT, padx=8, pady=4)
close_btn.bind("<Enter>", lambda _e: close_btn.configure(bg="#cf212f"))
close_btn.bind("<Leave>", lambda _e: close_btn.configure(bg=bar_bg))
bind_targets = [title_bar, title_label]
if logo_label is not None:
bind_targets.append(logo_label)
for widget in bind_targets:
widget.bind("<ButtonPress-1>", self._start_window_drag)
widget.bind("<B1-Motion>", self._perform_window_drag)
def _bring_to_front(self) -> None:
try:
self.transient(self.app.root)
self.lift()
self.focus_force()
except Exception: # noqa: BLE001
pass
def _center_window(self) -> None:
try:
self.update_idletasks()
root = self.app.root
root.update_idletasks()
width = self.winfo_width()
height = self.winfo_height()
root_width = root.winfo_width()
root_height = root.winfo_height()
root_x = root.winfo_rootx()
root_y = root.winfo_rooty()
x = root_x + (root_width - width) // 2
y = root_y + (root_height - height) // 2
self.geometry(f"{width}x{height}+{x}+{y}")
except Exception: # noqa: BLE001
pass
def _init_styles(self) -> None:
style = ttk.Style(self)
try:
style.theme_use("clam")
except Exception: # noqa: BLE001
pass
base_bg = self._background_colour()
fg = "#f5f5f5" if self.theme == "dark" else "#202020"
field_bg = "#1f1f25" if self.theme == "dark" else "#f5f5f8"
border = "#4d4d50" if self.theme == "dark" else "#b8b8c0"
style.configure("CS2.TFrame", background=base_bg)
style.configure("CS2.TLabel", background=base_bg, foreground=fg, font=("Segoe UI", 10))
style.configure(
"CS2.TEntry",
fieldbackground=field_bg,
foreground=fg,
insertcolor=fg,
bordercolor=border,
lightcolor=border,
darkcolor=border,
relief="flat",
padding=6,
)
style.map("CS2.TEntry", fieldbackground=[("disabled", field_bg)], foreground=[("disabled", fg)])
style.configure(
"CS2.TCombobox",
fieldbackground=field_bg,
foreground=fg,
background=field_bg,
bordercolor=border,
arrowcolor=fg,
relief="flat",
padding=4,
)
style.map(
"CS2.TCombobox",
fieldbackground=[("readonly", field_bg)],
foreground=[("readonly", fg)],
background=[("readonly", field_bg)],
)
self.container.configure(bg=base_bg)
self.body.configure(style="CS2.TFrame")
# Data loading -----------------------------------------------------
def _start_loading(self) -> None:
if self._load_thread and self._load_thread.is_alive():
return
self.status_var.set(self._t("cs2.status_loading"))
self.weapon_combo.configure(state="disabled", values=[])
self.pattern_combo.configure(state="disabled", values=[])
self._load_thread = threading.Thread(target=self._load_data, daemon=True)
self._load_thread.start()
def _load_data(self, force_refresh: bool = False) -> None:
try:
weapons = self.fetcher.list_weapons() if not force_refresh else None
if force_refresh:
self.fetcher.ensure_data(force_refresh=True)
weapons = self.fetcher.list_weapons()
except Exception as exc: # noqa: BLE001
self.after(0, lambda err=exc: self._on_load_failed(err))
return
self.after(0, lambda items=weapons: self._on_data_ready(items or []))
def _on_data_ready(self, weapons: list[str]) -> None:
if not weapons:
self.status_var.set(self._t("cs2.status_empty"))
return
self.weapon_combo.configure(state="readonly", values=weapons)
self.weapon_combo.set(weapons[0])
self._populate_patterns(weapons[0])
self.status_var.set(self._t("cs2.status_ready"))
self._data_loaded = True
def _on_load_failed(self, exc: Exception) -> None:
self.status_var.set(
self._t("cs2.status_error").format(error=str(exc))
)
messagebox.showerror(
self._t("dialog.error_title"),
self._t("cs2.status_error").format(error=str(exc)),
parent=self,
)
def _refresh_data(self) -> None:
self._start_loading()
thread = threading.Thread(
target=self._load_data, kwargs={"force_refresh": True}, daemon=True
)
thread.start()
def _populate_patterns(self, weapon: str) -> None:
try:
patterns = self.fetcher.list_patterns(weapon)
except Exception as exc: # noqa: BLE001
self.status_var.set(
self._t("cs2.status_error").format(error=str(exc))
)
return
self.pattern_combo.configure(state="readonly", values=patterns)
if patterns:
self.pattern_combo.set(patterns[0])
else:
self.pattern_combo.set("")
# Event handlers ---------------------------------------------------
def _on_weapon_selected(self, event=None) -> None: # noqa: ANN001
weapon = self.weapons_var.get()
if weapon:
self._populate_patterns(weapon)
def _on_pattern_selected(self, event=None) -> None: # noqa: ANN001
return
def _browse_directory(self) -> None:
directory = filedialog.askdirectory(parent=self, mustexist=True)
if directory:
self.directory_var.set(directory)
def _download_selected(self) -> None:
weapon = self.weapons_var.get()
pattern = self.patterns_var.get()
if not weapon:
messagebox.showinfo(
self._t("dialog.info_title"), self._t("cs2.no_weapon"), parent=self
)
return
if not pattern:
messagebox.showinfo(
self._t("dialog.info_title"), self._t("cs2.no_pattern"), parent=self
)
return
target_dir = Path(self.directory_var.get()).expanduser()
entry = self.fetcher.find_entry(weapon, pattern)
if entry is None:
messagebox.showerror(
self._t("dialog.error_title"),
self._t("cs2.pattern_missing"),
parent=self,
)
return
try:
path = self.fetcher.download_pattern_image(entry, target_dir)
except requests.RequestException as exc:
messagebox.showerror(
self._t("dialog.error_title"),
self._t("cs2.download_error").format(error=str(exc)),
parent=self,
)
return
except Exception as exc: # noqa: BLE001
messagebox.showerror(
self._t("dialog.error_title"),
self._t("cs2.download_error").format(error=str(exc)),
parent=self,
)
return
messagebox.showinfo(
self._t("dialog.saved_title"),
self._t("cs2.download_success").format(path=path),
parent=self,
)
def _start_window_drag(self, event) -> None: # noqa: ANN001
self._drag_offset = (
event.x_root - self.winfo_rootx(),
event.y_root - self.winfo_rooty(),
)
def _perform_window_drag(self, event) -> None: # noqa: ANN001
offset = getattr(self, "_drag_offset", None)
if offset is None:
return
x = event.x_root - offset[0]
y = event.y_root - offset[1]
self.geometry(f"+{x}+{y}")
def _toolbar_button_defs(self) -> list[tuple[str, str, Any]]:
return [
("🔄", self._t("cs2.refresh_button"), self._refresh_data),
("", self._t("cs2.download_button"), self._download_selected),
("📁", self._t("cs2.browse_button"), self._browse_directory),
]
def _toolbar_palette(self) -> dict[str, str]:
if getattr(self, "theme", "light") == "dark":
return {
"normal": "#2f2f35",
"hover": "#3a3a40",
"active": "#1f1f25",
"outline": "#4d4d50",
"outline_focus": "#7c7c88",
"text": "#f1f1f5",
}
return {
"normal": "#ffffff",
"hover": "#ededf4",
"active": "#dcdce6",
"outline": "#d0d0d8",
"outline_focus": "#a9a9b2",
"text": "#1f1f1f",
}
def _add_toolbar_button(self, parent, icon: str, label: str, command) -> None:
font = tkfont.Font(root=self, family="Segoe UI", size=9)
padding_x = 12
gap = font.measure(" ")
icon_width = font.measure(icon) or font.measure(" ")
label_width = font.measure(label)
width = padding_x * 2 + icon_width + gap + label_width
height = 28
radius = 9
bg = self._background_colour()
canvas = tk.Canvas(
parent,
width=width,
height=height,
bd=0,
highlightthickness=0,
bg=bg,
relief="flat",
cursor="hand2",
takefocus=1,
)
canvas.pack(side=tk.LEFT, padx=4, pady=1)
palette = self._toolbar_palette()
rect_id = self._create_round_rect(
canvas,
1,
1,
width - 1,
height - 1,
radius,
fill=palette["normal"],
outline=palette["outline"],
width=1,
)
icon_id = canvas.create_text(
padding_x,
height / 2,
text=icon,
font=font,
fill=palette["text"],
anchor="w",
)
label_id = canvas.create_text(
padding_x + icon_width + gap,
height / 2,
text=label,
font=font,
fill=palette["text"],
anchor="w",
)
button_data = {
"canvas": canvas,
"rect": rect_id,
"text_ids": (icon_id, label_id),
"command": command,
"palette": palette.copy(),
}
self._toolbar_buttons.append(button_data)
def set_fill(state: str) -> None:
pal = button_data["palette"]
canvas.itemconfigure(rect_id, fill=pal[state])
def execute():
command()
def on_press(_event=None):
set_fill("active")
def on_release(event=None):
if event is not None and (
event.x < 0 or event.y < 0 or event.x > width or event.y > height
):
set_fill("normal")
return
set_fill("hover")
canvas.after_idle(execute)
def on_enter(_event):
set_fill("hover")
def on_leave(_event):
set_fill("normal")
def on_focus_in(_event):
pal = button_data["palette"]
canvas.itemconfigure(rect_id, outline=pal["outline_focus"])
def on_focus_out(_event):
pal = button_data["palette"]
canvas.itemconfigure(rect_id, outline=pal["outline"])
def invoke_keyboard(_event=None):
set_fill("active")
canvas.after(120, lambda: set_fill("hover"))
canvas.after_idle(execute)
canvas.bind("<ButtonPress-1>", on_press)
canvas.bind("<ButtonRelease-1>", on_release)
canvas.bind("<Enter>", on_enter)
canvas.bind("<Leave>", on_leave)
canvas.bind("<FocusIn>", on_focus_in)
canvas.bind("<FocusOut>", on_focus_out)
canvas.bind("<space>", invoke_keyboard)
canvas.bind("<Return>", invoke_keyboard)
def _refresh_toolbar_buttons_theme(self) -> None:
if not self._toolbar_buttons:
return
palette = self._toolbar_palette()
bg = self._background_colour()
if hasattr(self, "_toolbar_frame") and self._toolbar_frame is not None:
try:
self._toolbar_frame.configure(bg=bg)
except Exception: # noqa: BLE001
pass
for data in self._toolbar_buttons:
canvas = data["canvas"]
rect = data["rect"]
text_ids = data["text_ids"]
data["palette"] = palette.copy()
canvas.configure(bg=bg)
canvas.itemconfigure(rect, fill=palette["normal"], outline=palette["outline"])
for text_id in text_ids:
canvas.itemconfigure(text_id, fill=palette["text"])
@staticmethod
def _create_round_rect(canvas: tk.Canvas, x1, y1, x2, y2, radius, **kwargs):
points = [
x1 + radius,
y1,
x2 - radius,
y1,
x2,
y1,
x2,
y1 + radius,
x2,
y2 - radius,
x2,
y2,
x2 - radius,
y2,
x1 + radius,
y2,
x1,
y2,
x1,
y2 - radius,
x1,
y1 + radius,
x1,
y1,
]
return canvas.create_polygon(points, smooth=True, splinesteps=24, **kwargs)
def _background_colour(self) -> str:
return "#0f0f10" if getattr(self, "theme", "light") == "dark" else "#ffffff"
def _t(self, key: str) -> str:
translator = getattr(self.app, "translator", None)
if translator is not None:
return translator.translate(key)
if hasattr(self.app, "_t"):
return self.app._t(key) # type: ignore[attr-defined]
return key
def _on_close(self) -> None:
if hasattr(self.app, "_cs2_tool_window"):
self.app._cs2_tool_window = None # type: ignore[attr-defined]
self.destroy()
def open_cs2_pattern_tool(app) -> CS2PatternTool:
"""Launch (or focus) the CS2 pattern tool."""
existing = getattr(app, "_cs2_tool_window", None)
if existing is not None and isinstance(existing, tk.Toplevel):
try:
if existing.winfo_exists():
existing.lift()
existing.focus_force()
return existing
except Exception: # noqa: BLE001
pass
window = CS2PatternTool(app)
app._cs2_tool_window = window # type: ignore[attr-defined]
return window

View File

@ -8,6 +8,7 @@ license = "MIT"
requires-python = ">=3.10"
dependencies = [
"pillow>=10.0.0",
"requests>=2.31.0",
]
[project.scripts]