ICRA/app/tools/cs2_patterns.py

743 lines
26 KiB
Python

"""CS2 skin pattern fetching subtool."""
from __future__ import annotations
import json
import threading
from importlib import resources
from pathlib import Path
from typing import Any, Iterable, Optional
import tkinter as tk
import tkinter.font as tkfont
from tkinter import filedialog, messagebox, ttk
import requests
from PIL import Image, ImageTk
from urllib.parse import urlparse
from app.logic import IMAGES_DIR
class CS2PatternFetcher:
"""Fetch CS2 skin metadata and download pattern images."""
DATA_URL = "https://raw.githubusercontent.com/ByMykel/CSGO-API/main/public/api/en/skins.json"
def __init__(self, cache_dir: Path | None = None):
self.cache_dir = cache_dir or Path.home() / ".icra"
self.cache_path = self.cache_dir / "cs2_skins.json"
self._data: list[dict[str, Any]] | None = None
self._session: requests.Session | None = None
def ensure_data(self, *, force_refresh: bool = False) -> list[dict[str, Any]]:
if not force_refresh and self._data is not None:
return self._data
if not force_refresh:
cached = self._load_cache()
if cached is not None:
self._data = cached
return cached
data = self._download()
self._data = data
self._write_cache(data)
return data
def list_weapons(self) -> list[str]:
data = self.ensure_data()
weapons = {self._weapon_name(item) for item in data}
return sorted(filter(None, weapons))
def list_patterns(self, weapon: str) -> list[str]:
data = self.ensure_data()
patterns = {
self._pattern_name(item)
for item in data
if self._weapon_name(item) == weapon
}
return sorted(filter(None, patterns))
def find_entry(self, weapon: str, pattern: str) -> Optional[dict[str, Any]]:
data = self.ensure_data()
for item in data:
if self._weapon_name(item) == weapon and self._pattern_name(item) == pattern:
return item
return None
def download_pattern_image(
self,
entry: dict[str, Any],
target_dir: Path,
) -> Path:
image_url = self._image_url(entry)
if not image_url:
raise ValueError("Selected pattern does not provide an image URL.")
target_dir.mkdir(parents=True, exist_ok=True)
weapon_slug = self._slugify(self._weapon_name(entry))
pattern_slug = self._slugify(self._pattern_name(entry))
suffix = self._infer_suffix(image_url)
filename = f"{weapon_slug}__{pattern_slug}{suffix}"
destination = target_dir / filename
counter = 1
while destination.exists():
destination = target_dir / f"{weapon_slug}__{pattern_slug}_{counter}{suffix}"
counter += 1
session = self._session or requests.Session()
response = session.get(image_url, timeout=30)
response.raise_for_status()
destination.write_bytes(response.content)
return destination
# Internal helpers -------------------------------------------------
def _load_cache(self) -> list[dict[str, Any]] | None:
try:
if self.cache_path.exists():
return json.loads(self.cache_path.read_text(encoding="utf-8"))
except (OSError, json.JSONDecodeError):
return None
return None
def _write_cache(self, data: Iterable[dict[str, Any]]) -> None:
try:
self.cache_dir.mkdir(parents=True, exist_ok=True)
self.cache_path.write_text(json.dumps(list(data)), encoding="utf-8")
except OSError:
pass
def _download(self) -> list[dict[str, Any]]:
self._session = self._session or requests.Session()
response = self._session.get(self.DATA_URL, timeout=30)
response.raise_for_status()
payload = response.json()
if isinstance(payload, dict):
# some mirrors wrap the payload in a top-level dict
payload = payload.get("skins") or payload.get("data") or []
if not isinstance(payload, list):
raise ValueError("Unexpected CS2 skin data format.")
return payload
@staticmethod
def _weapon_name(entry: dict[str, Any]) -> str:
weapon = entry.get("weapon")
if isinstance(weapon, dict):
for key in ("name", "value", "english", "label"):
if weapon.get(key):
return str(weapon[key])
if weapon:
return str(weapon)
return str(entry.get("weapon_name") or entry.get("weaponId") or "Unknown")
@staticmethod
def _pattern_name(entry: dict[str, Any]) -> str:
pattern = entry.get("pattern")
if isinstance(pattern, dict):
for key in ("name", "value", "english", "label"):
if pattern.get(key):
return str(pattern[key])
if pattern:
return str(pattern)
return str(entry.get("name") or entry.get("skin") or entry.get("title") or "Pattern")
@staticmethod
def _image_url(entry: dict[str, Any]) -> Optional[str]:
for key in ("image", "image_url", "url"):
value = entry.get(key)
if isinstance(value, str) and value.startswith("http"):
return value
media = entry.get("media")
if isinstance(media, dict):
for key in ("image", "large", "icon"):
value = media.get(key)
if isinstance(value, str) and value.startswith("http"):
return value
return None
@staticmethod
def _slugify(text: str | None) -> str:
if not text:
return "item"
cleaned = "".join(ch.lower() if ch.isalnum() else "-" for ch in text)
cleaned = "-".join(filter(None, cleaned.split("-")))
return cleaned or "item"
@staticmethod
def _infer_suffix(url: str) -> str:
parsed = urlparse(url)
path = Path(parsed.path)
suffix = path.suffix.lower()
if suffix in {".png", ".jpg", ".jpeg", ".webp"}:
return suffix
return ".png"
class CS2PatternTool(tk.Toplevel):
"""Tkinter UI wrapper around CS2PatternFetcher."""
def __init__(self, app) -> None:
super().__init__(app.root)
self.app = app
self.fetcher = CS2PatternFetcher()
self.theme = getattr(self.app, "theme", "light")
self.title(self._t("cs2.title"))
self.geometry("560x380")
self.minsize(540, 340)
self.resizable(True, True)
self._drag_offset: tuple[int, int] | None = None
self._setup_window()
self.body = ttk.Frame(self.container, style="CS2.TFrame")
self.body.pack(fill=tk.BOTH, expand=True, padx=18, pady=(14, 18))
self._toolbar_buttons: list[dict[str, Any]] = []
self.weapons_var = tk.StringVar()
self.patterns_var = tk.StringVar()
self.directory_var = tk.StringVar(value=str(IMAGES_DIR.resolve()))
self.status_var = tk.StringVar(value=self._t("cs2.status_loading"))
self._init_styles()
self._init_widgets()
self._data_loaded = False
self._load_thread: Optional[threading.Thread] = None
self._start_loading()
self.protocol("WM_DELETE_WINDOW", self._on_close)
self._bring_to_front()
self._center_window()
# UI construction --------------------------------------------------
def _init_widgets(self) -> None:
frame = self.body
toolbar = tk.Frame(frame, bg=self._background_colour(), bd=0, highlightthickness=0)
toolbar.pack(fill=tk.X, pady=(0, 16))
self._toolbar_frame = toolbar
for icon, label, command in self._toolbar_button_defs():
self._add_toolbar_button(toolbar, icon, label, command)
top = ttk.Frame(frame, style="CS2.TFrame")
top.pack(fill=tk.X, pady=(0, 12))
ttk.Label(top, text=self._t("cs2.weapon_label"), style="CS2.TLabel").grid(row=0, column=0, sticky="w")
self.weapon_combo = ttk.Combobox(
top, textvariable=self.weapons_var, state="disabled", style="CS2.TCombobox"
)
self.weapon_combo.grid(row=1, column=0, sticky="we", padx=(0, 12))
self.weapon_combo.bind("<<ComboboxSelected>>", self._on_weapon_selected)
ttk.Label(top, text=self._t("cs2.pattern_label"), style="CS2.TLabel").grid(
row=0, column=1, sticky="w"
)
self.pattern_combo = ttk.Combobox(
top, textvariable=self.patterns_var, state="disabled", style="CS2.TCombobox"
)
self.pattern_combo.grid(row=1, column=1, sticky="we")
self.pattern_combo.bind("<<ComboboxSelected>>", self._on_pattern_selected)
top.columnconfigure(0, weight=1)
top.columnconfigure(1, weight=1)
dir_frame = ttk.Frame(frame, style="CS2.TFrame")
dir_frame.pack(fill=tk.X, pady=(0, 12))
ttk.Label(dir_frame, text=self._t("cs2.output_label"), style="CS2.TLabel").grid(
row=0, column=0, sticky="w"
)
entry = ttk.Entry(dir_frame, textvariable=self.directory_var, style="CS2.TEntry")
entry.grid(row=1, column=0, sticky="we", padx=(0, 8))
dir_frame.columnconfigure(0, weight=1)
status_label = ttk.Label(frame, textvariable=self.status_var, anchor="w", justify="left", style="CS2.TLabel")
status_label.pack(fill=tk.X)
self._refresh_toolbar_buttons_theme()
def _setup_window(self) -> None:
self.overrideredirect(True)
border_colour = "#27272b" if self.theme == "dark" else "#d0d0d8"
self.configure(bg=border_colour)
self.container = tk.Frame(self, bg=self._background_colour(), bd=0, highlightthickness=0)
self.container.pack(fill=tk.BOTH, expand=True, padx=2, pady=2)
self._create_titlebar()
def _create_titlebar(self) -> None:
bar_bg = "#1f1f1f" if self.theme == "dark" else "#2f2f35"
title_bar = tk.Frame(self.container, bg=bar_bg, relief="flat", height=34)
title_bar.pack(fill=tk.X, side=tk.TOP)
title_bar.pack_propagate(False)
logo = None
try:
logo_resource = resources.files("app.assets").joinpath("logo.png")
with resources.as_file(logo_resource) as logo_path:
image = Image.open(logo_path).convert("RGBA")
image.thumbnail((26, 26))
logo = ImageTk.PhotoImage(image)
except Exception: # noqa: BLE001
logo = None
if logo is not None:
logo_label = tk.Label(title_bar, image=logo, bg=bar_bg)
logo_label.image = logo
logo_label.pack(side=tk.LEFT, padx=(10, 6), pady=4)
else:
logo_label = None
title_label = tk.Label(
title_bar,
text=self._t("cs2.title"),
bg=bar_bg,
fg="#f5f5f5",
font=("Segoe UI", 11, "bold"),
anchor="w",
)
title_label.pack(side=tk.LEFT, padx=6)
close_btn = tk.Button(
title_bar,
text="",
command=self._on_close,
bg=bar_bg,
fg="#f5f5f5",
activebackground="#ff3b30",
activeforeground="#ffffff",
borderwidth=0,
highlightthickness=0,
relief="flat",
font=("Segoe UI", 10, "bold"),
cursor="hand2",
width=3,
)
close_btn.pack(side=tk.RIGHT, padx=8, pady=4)
close_btn.bind("<Enter>", lambda _e: close_btn.configure(bg="#cf212f"))
close_btn.bind("<Leave>", lambda _e: close_btn.configure(bg=bar_bg))
bind_targets = [title_bar, title_label]
if logo_label is not None:
bind_targets.append(logo_label)
for widget in bind_targets:
widget.bind("<ButtonPress-1>", self._start_window_drag)
widget.bind("<B1-Motion>", self._perform_window_drag)
def _bring_to_front(self) -> None:
try:
self.transient(self.app.root)
self.lift()
self.focus_force()
except Exception: # noqa: BLE001
pass
def _center_window(self) -> None:
try:
self.update_idletasks()
root = self.app.root
root.update_idletasks()
width = self.winfo_width()
height = self.winfo_height()
root_width = root.winfo_width()
root_height = root.winfo_height()
root_x = root.winfo_rootx()
root_y = root.winfo_rooty()
x = root_x + (root_width - width) // 2
y = root_y + (root_height - height) // 2
self.geometry(f"{width}x{height}+{x}+{y}")
except Exception: # noqa: BLE001
pass
def _init_styles(self) -> None:
style = ttk.Style(self)
try:
style.theme_use("clam")
except Exception: # noqa: BLE001
pass
base_bg = self._background_colour()
fg = "#f5f5f5" if self.theme == "dark" else "#202020"
field_bg = "#1f1f25" if self.theme == "dark" else "#f5f5f8"
border = "#4d4d50" if self.theme == "dark" else "#b8b8c0"
style.configure("CS2.TFrame", background=base_bg)
style.configure("CS2.TLabel", background=base_bg, foreground=fg, font=("Segoe UI", 10))
style.configure(
"CS2.TEntry",
fieldbackground=field_bg,
foreground=fg,
insertcolor=fg,
bordercolor=border,
lightcolor=border,
darkcolor=border,
relief="flat",
padding=6,
)
style.map("CS2.TEntry", fieldbackground=[("disabled", field_bg)], foreground=[("disabled", fg)])
style.configure(
"CS2.TCombobox",
fieldbackground=field_bg,
foreground=fg,
background=field_bg,
bordercolor=border,
arrowcolor=fg,
relief="flat",
padding=4,
)
style.map(
"CS2.TCombobox",
fieldbackground=[("readonly", field_bg)],
foreground=[("readonly", fg)],
background=[("readonly", field_bg)],
)
self.container.configure(bg=base_bg)
self.body.configure(style="CS2.TFrame")
# Data loading -----------------------------------------------------
def _start_loading(self) -> None:
if self._load_thread and self._load_thread.is_alive():
return
self.status_var.set(self._t("cs2.status_loading"))
self.weapon_combo.configure(state="disabled", values=[])
self.pattern_combo.configure(state="disabled", values=[])
self._load_thread = threading.Thread(target=self._load_data, daemon=True)
self._load_thread.start()
def _load_data(self, force_refresh: bool = False) -> None:
try:
weapons = self.fetcher.list_weapons() if not force_refresh else None
if force_refresh:
self.fetcher.ensure_data(force_refresh=True)
weapons = self.fetcher.list_weapons()
except Exception as exc: # noqa: BLE001
self.after(0, lambda err=exc: self._on_load_failed(err))
return
self.after(0, lambda items=weapons: self._on_data_ready(items or []))
def _on_data_ready(self, weapons: list[str]) -> None:
if not weapons:
self.status_var.set(self._t("cs2.status_empty"))
return
self.weapon_combo.configure(state="readonly", values=weapons)
self.weapon_combo.set(weapons[0])
self._populate_patterns(weapons[0])
self.status_var.set(self._t("cs2.status_ready"))
self._data_loaded = True
def _on_load_failed(self, exc: Exception) -> None:
self.status_var.set(
self._t("cs2.status_error").format(error=str(exc))
)
messagebox.showerror(
self._t("dialog.error_title"),
self._t("cs2.status_error").format(error=str(exc)),
parent=self,
)
def _refresh_data(self) -> None:
self._start_loading()
thread = threading.Thread(
target=self._load_data, kwargs={"force_refresh": True}, daemon=True
)
thread.start()
def _populate_patterns(self, weapon: str) -> None:
try:
patterns = self.fetcher.list_patterns(weapon)
except Exception as exc: # noqa: BLE001
self.status_var.set(
self._t("cs2.status_error").format(error=str(exc))
)
return
self.pattern_combo.configure(state="readonly", values=patterns)
if patterns:
self.pattern_combo.set(patterns[0])
else:
self.pattern_combo.set("")
# Event handlers ---------------------------------------------------
def _on_weapon_selected(self, event=None) -> None: # noqa: ANN001
weapon = self.weapons_var.get()
if weapon:
self._populate_patterns(weapon)
def _on_pattern_selected(self, event=None) -> None: # noqa: ANN001
return
def _browse_directory(self) -> None:
directory = filedialog.askdirectory(parent=self, mustexist=True)
if directory:
self.directory_var.set(directory)
def _download_selected(self) -> None:
weapon = self.weapons_var.get()
pattern = self.patterns_var.get()
if not weapon:
messagebox.showinfo(
self._t("dialog.info_title"), self._t("cs2.no_weapon"), parent=self
)
return
if not pattern:
messagebox.showinfo(
self._t("dialog.info_title"), self._t("cs2.no_pattern"), parent=self
)
return
target_dir = Path(self.directory_var.get()).expanduser()
entry = self.fetcher.find_entry(weapon, pattern)
if entry is None:
messagebox.showerror(
self._t("dialog.error_title"),
self._t("cs2.pattern_missing"),
parent=self,
)
return
try:
path = self.fetcher.download_pattern_image(entry, target_dir)
except requests.RequestException as exc:
messagebox.showerror(
self._t("dialog.error_title"),
self._t("cs2.download_error").format(error=str(exc)),
parent=self,
)
return
except Exception as exc: # noqa: BLE001
messagebox.showerror(
self._t("dialog.error_title"),
self._t("cs2.download_error").format(error=str(exc)),
parent=self,
)
return
messagebox.showinfo(
self._t("dialog.saved_title"),
self._t("cs2.download_success").format(path=path),
parent=self,
)
def _start_window_drag(self, event) -> None: # noqa: ANN001
self._drag_offset = (
event.x_root - self.winfo_rootx(),
event.y_root - self.winfo_rooty(),
)
def _perform_window_drag(self, event) -> None: # noqa: ANN001
offset = getattr(self, "_drag_offset", None)
if offset is None:
return
x = event.x_root - offset[0]
y = event.y_root - offset[1]
self.geometry(f"+{x}+{y}")
def _toolbar_button_defs(self) -> list[tuple[str, str, Any]]:
return [
("🔄", self._t("cs2.refresh_button"), self._refresh_data),
("", self._t("cs2.download_button"), self._download_selected),
("📁", self._t("cs2.browse_button"), self._browse_directory),
]
def _toolbar_palette(self) -> dict[str, str]:
if getattr(self, "theme", "light") == "dark":
return {
"normal": "#2f2f35",
"hover": "#3a3a40",
"active": "#1f1f25",
"outline": "#4d4d50",
"outline_focus": "#7c7c88",
"text": "#f1f1f5",
}
return {
"normal": "#ffffff",
"hover": "#ededf4",
"active": "#dcdce6",
"outline": "#d0d0d8",
"outline_focus": "#a9a9b2",
"text": "#1f1f1f",
}
def _add_toolbar_button(self, parent, icon: str, label: str, command) -> None:
font = tkfont.Font(root=self, family="Segoe UI", size=9)
padding_x = 12
gap = font.measure(" ")
icon_width = font.measure(icon) or font.measure(" ")
label_width = font.measure(label)
width = padding_x * 2 + icon_width + gap + label_width
height = 28
radius = 9
bg = self._background_colour()
canvas = tk.Canvas(
parent,
width=width,
height=height,
bd=0,
highlightthickness=0,
bg=bg,
relief="flat",
cursor="hand2",
takefocus=1,
)
canvas.pack(side=tk.LEFT, padx=4, pady=1)
palette = self._toolbar_palette()
rect_id = self._create_round_rect(
canvas,
1,
1,
width - 1,
height - 1,
radius,
fill=palette["normal"],
outline=palette["outline"],
width=1,
)
icon_id = canvas.create_text(
padding_x,
height / 2,
text=icon,
font=font,
fill=palette["text"],
anchor="w",
)
label_id = canvas.create_text(
padding_x + icon_width + gap,
height / 2,
text=label,
font=font,
fill=palette["text"],
anchor="w",
)
button_data = {
"canvas": canvas,
"rect": rect_id,
"text_ids": (icon_id, label_id),
"command": command,
"palette": palette.copy(),
}
self._toolbar_buttons.append(button_data)
def set_fill(state: str) -> None:
pal = button_data["palette"]
canvas.itemconfigure(rect_id, fill=pal[state])
def execute():
command()
def on_press(_event=None):
set_fill("active")
def on_release(event=None):
if event is not None and (
event.x < 0 or event.y < 0 or event.x > width or event.y > height
):
set_fill("normal")
return
set_fill("hover")
canvas.after_idle(execute)
def on_enter(_event):
set_fill("hover")
def on_leave(_event):
set_fill("normal")
def on_focus_in(_event):
pal = button_data["palette"]
canvas.itemconfigure(rect_id, outline=pal["outline_focus"])
def on_focus_out(_event):
pal = button_data["palette"]
canvas.itemconfigure(rect_id, outline=pal["outline"])
def invoke_keyboard(_event=None):
set_fill("active")
canvas.after(120, lambda: set_fill("hover"))
canvas.after_idle(execute)
canvas.bind("<ButtonPress-1>", on_press)
canvas.bind("<ButtonRelease-1>", on_release)
canvas.bind("<Enter>", on_enter)
canvas.bind("<Leave>", on_leave)
canvas.bind("<FocusIn>", on_focus_in)
canvas.bind("<FocusOut>", on_focus_out)
canvas.bind("<space>", invoke_keyboard)
canvas.bind("<Return>", invoke_keyboard)
def _refresh_toolbar_buttons_theme(self) -> None:
if not self._toolbar_buttons:
return
palette = self._toolbar_palette()
bg = self._background_colour()
if hasattr(self, "_toolbar_frame") and self._toolbar_frame is not None:
try:
self._toolbar_frame.configure(bg=bg)
except Exception: # noqa: BLE001
pass
for data in self._toolbar_buttons:
canvas = data["canvas"]
rect = data["rect"]
text_ids = data["text_ids"]
data["palette"] = palette.copy()
canvas.configure(bg=bg)
canvas.itemconfigure(rect, fill=palette["normal"], outline=palette["outline"])
for text_id in text_ids:
canvas.itemconfigure(text_id, fill=palette["text"])
@staticmethod
def _create_round_rect(canvas: tk.Canvas, x1, y1, x2, y2, radius, **kwargs):
points = [
x1 + radius,
y1,
x2 - radius,
y1,
x2,
y1,
x2,
y1 + radius,
x2,
y2 - radius,
x2,
y2,
x2 - radius,
y2,
x1 + radius,
y2,
x1,
y2,
x1,
y2 - radius,
x1,
y1 + radius,
x1,
y1,
]
return canvas.create_polygon(points, smooth=True, splinesteps=24, **kwargs)
def _background_colour(self) -> str:
return "#0f0f10" if getattr(self, "theme", "light") == "dark" else "#ffffff"
def _t(self, key: str) -> str:
translator = getattr(self.app, "translator", None)
if translator is not None:
return translator.translate(key)
if hasattr(self.app, "_t"):
return self.app._t(key) # type: ignore[attr-defined]
return key
def _on_close(self) -> None:
if hasattr(self.app, "_cs2_tool_window"):
self.app._cs2_tool_window = None # type: ignore[attr-defined]
self.destroy()
def open_cs2_pattern_tool(app) -> CS2PatternTool:
"""Launch (or focus) the CS2 pattern tool."""
existing = getattr(app, "_cs2_tool_window", None)
if existing is not None and isinstance(existing, tk.Toplevel):
try:
if existing.winfo_exists():
existing.lift()
existing.focus_force()
return existing
except Exception: # noqa: BLE001
pass
window = CS2PatternTool(app)
app._cs2_tool_window = window # type: ignore[attr-defined]
return window