- saving monte carlo did not include returnSum and returnCount, so it the state would be wrong after loading. Learning, EpisodicLearning and MonteCarlo classes are all overriding custom save and load methods, calling super() each time but including fields that are necessary to replace on runtime. - moved generic episodic behaviour from monteCarlo to abstract top level class - using AtomicInteger for episodesToLearn - moved learning-Thread-handling from controller to model. Learning got one extra Leaning thread. - add feature to use custom speed and distance for dino world obstacles |
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