package evironment.antGame; public class Reward { public static final double DEFAULT_REWARD = -1; public static final double FOOD_PICK_UP_SUCCESS = 0; public static final double FOOD_PICK_UP_FAIL_NO_FOOD = -2; public static final double FOOD_PICK_UP_FAIL_HAS_FOOD_ALREADY = -2; public static final double FOOD_DROP_DOWN_FAIL_NO_FOOD = -2; public static final double FOOD_DROP_DOWN_FAIL_NOT_START = -2; public static final double FOOD_DROP_DOWN_SUCCESS = 1; public static final double UNKNOWN_FIELD_EXPLORED = 0; public static final double RAN_INTO_WALL = -2; public static final double RAN_INTO_OBSTACLE = -2; }