split Antworld into episodic and continuous task
- add new simple state for jumping dino, to see if convergence is guarenteed with with state representation - changed reward structure for ant game
This commit is contained in:
@@ -1,9 +1,10 @@
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package core;
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import java.security.SecureRandom;
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import java.util.Random;
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/**
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* ! SecureRandom not working properly on windows/different JDKs,
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* using Random again !
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*
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* To ensure deterministic behaviour of repeating program executions,
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* this class is used for all random number generation methods.
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* Do not use Math.random()!
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@@ -13,10 +14,10 @@ import java.util.Random;
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* execution)
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*/
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public class RNG {
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private static SecureRandom rng;
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private static Random rng;
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private static int seed = 123;
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static {
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rng = new SecureRandom();
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rng = new Random();
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rng.setSeed(seed);
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}
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@@ -9,16 +9,19 @@ import evironment.antGame.gui.AntWorldComponent;
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import javax.swing.*;
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import java.awt.*;
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/**
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* Episodic AntWorld
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*/
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public class AntWorld implements Environment<AntAction>, Visualizable {
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/**
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*
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*/
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private Grid grid;
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protected Grid grid;
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/**
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* Intern (backend) representation of the ant.
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* The AntWorld essentially acts like the game host of the original AntGame.
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*/
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private Ant myAnt;
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protected Ant myAnt;
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/**
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* The client agent. In the original AntGame the host would send jade messages
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* of the current observation to each client on every tick.
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@@ -32,13 +35,13 @@ public class AntWorld implements Environment<AntAction>, Visualizable {
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* through an intern grid clone (brain), for example. A history as mentioned in
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* various lectures could be possible as well.
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*/
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private AntAgent antAgent;
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protected AntAgent antAgent;
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private int tick;
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protected int tick;
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private int maxEpisodeTicks;
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public AntWorld(int width, int height, double foodDensity){
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grid = new Grid(width, height, foodDensity);
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public AntWorld(int width, int height) {
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grid = new Grid(width, height);
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antAgent = new AntAgent(width, height);
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myAnt = new Ant();
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maxEpisodeTicks = 1000;
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@@ -46,73 +49,68 @@ public class AntWorld implements Environment<AntAction>, Visualizable {
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}
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public AntWorld(){
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this(Constants.DEFAULT_GRID_WIDTH, Constants.DEFAULT_GRID_HEIGHT, Constants.DEFAULT_FOOD_DENSITY);
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this(Constants.DEFAULT_GRID_WIDTH, Constants.DEFAULT_GRID_HEIGHT);
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}
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@Override
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public StepResultEnvironment step(AntAction action){
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AntObservation observation;
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State newState;
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double reward = 0;
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String info = "";
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boolean done = false;
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protected StepCalculation processStep(AntAction action) {
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StepCalculation sc = new StepCalculation();
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sc.reward = -1;
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sc.info = "";
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sc.done = false;
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Cell currentCell = grid.getCell(myAnt.getPos());
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Point potentialNextPos = new Point(myAnt.getPos().x, myAnt.getPos().y);
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boolean stayOnCell = true;
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sc.potentialNextPos = new Point(myAnt.getPos().x, myAnt.getPos().y);
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sc.stayOnCell = true;
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// flag to enable a check if all food has been collected only fired if food was dropped
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// on the starting position
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boolean checkCompletion = false;
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sc.checkCompletion = false;
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switch (action) {
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switch(action) {
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case MOVE_UP:
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potentialNextPos.y -= 1;
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stayOnCell = false;
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sc.potentialNextPos.y -= 1;
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sc.stayOnCell = false;
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break;
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case MOVE_RIGHT:
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potentialNextPos.x += 1;
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stayOnCell = false;
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sc.potentialNextPos.x += 1;
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sc.stayOnCell = false;
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break;
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case MOVE_DOWN:
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potentialNextPos.y += 1;
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stayOnCell = false;
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sc.potentialNextPos.y += 1;
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sc.stayOnCell = false;
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break;
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case MOVE_LEFT:
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potentialNextPos.x -= 1;
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stayOnCell = false;
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sc.potentialNextPos.x -= 1;
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sc.stayOnCell = false;
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break;
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case PICK_UP:
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if(myAnt.hasFood()){
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if(myAnt.hasFood()) {
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// Ant tries to pick up food but can only hold one piece
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reward = Reward.FOOD_PICK_UP_FAIL_HAS_FOOD_ALREADY;
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}else if(currentCell.getFood() == 0){
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sc.reward += Reward.FOOD_PICK_UP_FAIL_HAS_FOOD_ALREADY;
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} else if(currentCell.getFood() == 0) {
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// Ant tries to pick up food on cell that has no food on it
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reward = Reward.FOOD_PICK_UP_FAIL_NO_FOOD;
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}else if(currentCell.getFood() > 0){
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sc.reward += Reward.FOOD_PICK_UP_FAIL_NO_FOOD;
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} else if(currentCell.getFood() > 0) {
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// Ant successfully picks up food
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currentCell.setFood(currentCell.getFood() - 1);
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myAnt.setHasFood(true);
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reward = Reward.FOOD_PICK_UP_SUCCESS;
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sc.reward = Reward.FOOD_PICK_UP_SUCCESS;
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}
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break;
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case DROP_DOWN:
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if(!myAnt.hasFood()){
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if(!myAnt.hasFood()) {
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// Ant had no food to drop
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reward = Reward.FOOD_DROP_DOWN_FAIL_NO_FOOD;
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}else{
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// Drop food onto the ground
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currentCell.setFood(currentCell.getFood() + 1);
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sc.reward += Reward.FOOD_DROP_DOWN_FAIL_NO_FOOD;
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} else {
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myAnt.setHasFood(false);
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// negative reward if the agent drops food on any other field
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// than the starting point
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if(currentCell.getType() != CellType.START){
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reward = Reward.FOOD_DROP_DOWN_FAIL_NOT_START;
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done = true;
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}else{
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reward = Reward.FOOD_DROP_DOWN_SUCCESS;
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if(currentCell.getType() != CellType.START) {
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sc.reward += Reward.FOOD_DROP_DOWN_FAIL_NOT_START;
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// Drop food onto the ground
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currentCell.setFood(currentCell.getFood() + 1);
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} else {
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sc.reward = Reward.FOOD_DROP_DOWN_SUCCESS;
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myAnt.setPoints(myAnt.getPoints() + 1);
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checkCompletion = true;
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sc.checkCompletion = true;
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}
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}
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break;
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@@ -121,24 +119,33 @@ public class AntWorld implements Environment<AntAction>, Visualizable {
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}
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// movement action was selected
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if(!stayOnCell){
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if(!isInGrid(potentialNextPos)){
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stayOnCell = true;
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reward = Reward.RAN_INTO_WALL;
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}else if(hitObstacle(potentialNextPos)){
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stayOnCell = true;
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reward = Reward.RAN_INTO_OBSTACLE;
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if(!sc.stayOnCell) {
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if(!isInGrid(sc.potentialNextPos)) {
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sc.stayOnCell = true;
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sc.reward += Reward.RAN_INTO_WALL;
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} else if(hitObstacle(sc.potentialNextPos)) {
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sc.stayOnCell = true;
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sc.reward += Reward.RAN_INTO_OBSTACLE;
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}
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}
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return sc;
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}
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@Override
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public StepResultEnvironment step(AntAction action){
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AntObservation observation;
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State newState;
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StepCalculation sc = processStep(action);
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// valid movement
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if(!stayOnCell){
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myAnt.getPos().setLocation(potentialNextPos);
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if(!sc.stayOnCell) {
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myAnt.getPos().setLocation(sc.potentialNextPos);
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if(antAgent.getCell(myAnt.getPos()).getType() == CellType.UNKNOWN){
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// the ant will move to a cell that was previously unknown
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reward = Reward.UNKNOWN_FIELD_EXPLORED;
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}else{
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reward = 0;
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// TODO: not optimal for going straight for food
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// sc.reward = Reward.UNKNOWN_FIELD_EXPLORED;
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}
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}
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@@ -148,33 +155,36 @@ public class AntWorld implements Environment<AntAction>, Visualizable {
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// let the ant agent process the observation to create a valid markov state
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newState = antAgent.feedObservation(observation);
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if(checkCompletion){
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done = grid.isAllFoodCollected();
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if(sc.checkCompletion) {
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sc.done = grid.isAllFoodCollected();
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}
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/*
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if(!done){
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reward = -1;
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}
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*/
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if(++tick == maxEpisodeTicks){
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done = true;
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sc.done = true;
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}
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StepResultEnvironment result = new StepResultEnvironment(newState, reward, done, info);
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return result;
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return new StepResultEnvironment(newState, sc.reward, sc.done, sc.info);
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}
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private boolean isInGrid(Point pos){
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protected boolean isInGrid(Point pos) {
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return pos.x >= 0 && pos.x < grid.getWidth() && pos.y >= 0 && pos.y < grid.getHeight();
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}
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private boolean hitObstacle(Point pos){
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protected boolean hitObstacle(Point pos) {
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return grid.getCell(pos).getType() == CellType.OBSTACLE;
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}
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protected class StepCalculation {
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double reward;
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String info;
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boolean done;
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Point potentialNextPos = new Point(myAnt.getPos().x, myAnt.getPos().y);
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boolean stayOnCell = true;
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// flag to enable a check if all food has been collected only fired if food was dropped
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// on the starting position
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boolean checkCompletion = false;
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}
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public State reset() {
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grid.resetWorld();
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antAgent.initUnknownWorld();
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@@ -189,6 +199,7 @@ public class AntWorld implements Environment<AntAction>, Visualizable {
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public void setMaxEpisodeLength(int maxTicks){
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this.maxEpisodeTicks = maxTicks;
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}
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public Point getSpawningPoint(){
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return grid.getStartPoint();
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}
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@@ -0,0 +1,36 @@
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package evironment.antGame;
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import core.StepResultEnvironment;
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public class AntWorldContinuous extends AntWorld {
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public AntWorldContinuous(int width, int height) {
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super(width, height);
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}
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public AntWorldContinuous() {
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super();
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}
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@Override
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public StepResultEnvironment step(AntAction action) {
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AntObservation observation;
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Cell currentCell = grid.getCell(myAnt.getPos());
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StepCalculation sc = processStep(action);
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// flag is set to true if food gets dropped onto starts
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if(sc.checkCompletion) {
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grid.spawnNewFood();
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}
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// valid movement
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if(!sc.stayOnCell) {
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myAnt.getPos().setLocation(sc.potentialNextPos);
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}
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// get observation after action was computed
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observation = new AntObservation(grid.getCell(myAnt.getPos()), myAnt.getPos(), myAnt.hasFood());
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return new StepResultEnvironment(new AntState(grid.getGrid(), observation.getPos(), observation.hasFood()), sc.reward, false, sc.info);
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}
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}
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@@ -7,6 +7,7 @@ import java.awt.*;
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public class Cell {
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@Getter
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@Setter
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private CellType type;
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@Getter
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@Setter
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@@ -38,4 +39,13 @@ public class Cell {
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}
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return super.equals(obj);
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}
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@Override
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public String toString() {
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return "Cell{" +
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"type=" + type +
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", food=" + food +
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", pos=" + pos +
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'}';
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}
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}
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@@ -1,7 +1,6 @@
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package evironment.antGame;
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public class Constants {
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public static final int DEFAULT_GRID_WIDTH = 10;
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public static final int DEFAULT_GRID_HEIGHT = 10;
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public static final double DEFAULT_FOOD_DENSITY = 0.1;
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public static final int DEFAULT_GRID_WIDTH = 5;
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public static final int DEFAULT_GRID_HEIGHT = 5;
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}
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@@ -7,24 +7,18 @@ import java.awt.*;
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public class Grid {
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private int width;
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private int height;
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private double foodDensity;
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private Point start;
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private Cell[][] grid;
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private Cell[][] initialGrid;
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public Grid(int width, int height, double foodDensity){
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public Grid(int width, int height) {
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this.width = width;
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this.height = height;
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this.foodDensity = foodDensity;
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grid = new Cell[width][height];
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initialGrid = new Cell[width][height];
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initRandomWorld();
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}
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public Grid(int width, int height){
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this(width, height, 0);
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}
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public void resetWorld(){
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grid = Util.deepCopyCellGrid(initialGrid);
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}
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@@ -32,15 +26,52 @@ public class Grid {
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public void initRandomWorld(){
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for(int x = 0; x < width; ++x){
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for(int y = 0; y < height; ++y){
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if( RNG.getRandom().nextDouble() < foodDensity){
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initialGrid[x][y] = new Cell(new Point(x,y), CellType.FREE, 1);
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}else{
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initialGrid[x][y] = new Cell(new Point(x,y), CellType.FREE);
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}
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initialGrid[x][y] = new Cell(new Point(x, y), CellType.FREE);
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}
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}
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start = new Point(RNG.getRandom().nextInt(width), RNG.getRandom().nextInt(height));
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initialGrid[start.x][start.y] = new Cell(new Point(start.x, start.y), CellType.START);
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spawnNewFood(initialGrid);
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spawnObstacles();
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}
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//TODO
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private void spawnObstacles() {
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initialGrid[3][1].setType(CellType.OBSTACLE);
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initialGrid[4][1].setType(CellType.OBSTACLE);
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initialGrid[5][1].setType(CellType.OBSTACLE);
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initialGrid[6][1].setType(CellType.OBSTACLE);
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initialGrid[7][1].setType(CellType.OBSTACLE);
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initialGrid[3][2].setType(CellType.OBSTACLE);
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initialGrid[3][3].setType(CellType.OBSTACLE);
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initialGrid[3][4].setType(CellType.OBSTACLE);
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initialGrid[4][4].setType(CellType.OBSTACLE);
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initialGrid[5][4].setType(CellType.OBSTACLE);
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initialGrid[6][4].setType(CellType.OBSTACLE);
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}
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/**
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* Spawns one additional food on a random field EXCEPT for the starting position
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*/
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public void spawnNewFood(Cell[][] grid) {
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boolean foodSpawned = false;
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Point potFood = new Point(0, 0);
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CellType potFieldType;
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while(!foodSpawned) {
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potFood.x = RNG.getRandom().nextInt(width);
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potFood.y = RNG.getRandom().nextInt(height);
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potFieldType = grid[potFood.x][potFood.y].getType();
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if(potFieldType != CellType.START && grid[potFood.x][potFood.y].getFood() == 0 && potFieldType != CellType.OBSTACLE) {
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grid[potFood.x][potFood.y].setFood(1);
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foodSpawned = true;
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System.out.println("spawned new food at " + potFood);
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System.out.println(initialGrid[potFood.x][potFood.y]);
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}
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}
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}
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public void spawnNewFood() {
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spawnNewFood(grid);
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}
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public Point getStartPoint(){
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@@ -7,9 +7,9 @@ public class Reward {
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public static final double FOOD_DROP_DOWN_FAIL_NO_FOOD = -1;
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public static final double FOOD_DROP_DOWN_FAIL_NOT_START = -1;
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public static final double FOOD_DROP_DOWN_SUCCESS = 1;
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public static final double FOOD_DROP_DOWN_SUCCESS = 40;
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public static final double UNKNOWN_FIELD_EXPLORED = 1;
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public static final double UNKNOWN_FIELD_EXPLORED = 0;
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public static final double RAN_INTO_WALL = -1;
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public static final double RAN_INTO_OBSTACLE = -1;
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@@ -0,0 +1,65 @@
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package evironment.jumpingDino;
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import core.State;
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import core.gui.Visualizable;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import javax.swing.*;
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import java.awt.*;
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import java.io.Serializable;
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import java.util.Objects;
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@AllArgsConstructor
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@Getter
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public class DinoStateSimple implements State, Serializable, Visualizable {
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protected final double scale = 0.5;
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private int xDistanceToObstacle;
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@Override
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public String toString() {
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return "DinoState{" +
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"xDistanceToObstacle=" + xDistanceToObstacle +
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'}';
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}
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@Override
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public boolean equals(Object o) {
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if(this == o) return true;
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if(o == null || getClass() != o.getClass()) return false;
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DinoStateSimple dinoState = (DinoStateSimple) o;
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return xDistanceToObstacle == dinoState.xDistanceToObstacle;
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}
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@Override
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public int hashCode() {
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return Objects.hash(xDistanceToObstacle);
|
||||
}
|
||||
|
||||
@Override
|
||||
public JComponent visualize() {
|
||||
return new JComponent() {
|
||||
{
|
||||
setPreferredSize(new Dimension(Config.FRAME_WIDTH, (int) (scale * Config.FRAME_HEIGHT)));
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponents(g);
|
||||
drawObjects(g);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void drawObjects(Graphics g) {
|
||||
g.setColor(Color.BLACK);
|
||||
g.fillRect(0, (int) (scale * (Config.FRAME_HEIGHT - Config.GROUND_Y)), Config.FRAME_WIDTH, 2);
|
||||
|
||||
g.fillRect((int) (scale * Config.DINO_STARTING_X), (int) (scale * (Config.FRAME_HEIGHT - Config.GROUND_Y - Config.DINO_SIZE)), (int) (scale * Config.DINO_SIZE), (int) (scale * Config.DINO_SIZE));
|
||||
g.drawString("Distance: " + xDistanceToObstacle, (int) (scale * Config.DINO_STARTING_X), (int) (scale * (Config.FRAME_HEIGHT - Config.GROUND_Y - Config.OBSTACLE_SIZE - 40)));
|
||||
|
||||
g.fillRect((int) (scale * (Config.DINO_STARTING_X + getXDistanceToObstacle())), (int) (scale * (Config.FRAME_HEIGHT - Config.GROUND_Y - Config.OBSTACLE_SIZE)), (int) (scale * Config.OBSTACLE_SIZE), (int) (scale * Config.OBSTACLE_SIZE));
|
||||
|
||||
}
|
||||
}
|
||||
@@ -76,7 +76,7 @@ public class DinoWorld implements Environment<DinoAction>, Visualizable {
|
||||
}
|
||||
|
||||
protected State generateReturnState(){
|
||||
return new DinoState(getDistanceToObstacle(), dino.isInJump());
|
||||
return new DinoStateSimple(getDistanceToObstacle());
|
||||
}
|
||||
|
||||
protected void spawnNewObstacle(){
|
||||
|
||||
@@ -13,6 +13,9 @@ import java.awt.*;
|
||||
*
|
||||
* 350 states
|
||||
* if 4 speed variants
|
||||
*
|
||||
* 2044
|
||||
* 4 speeds, 4 distance
|
||||
*/
|
||||
public class DinoWorldAdvanced extends DinoWorld{
|
||||
public DinoWorldAdvanced(){
|
||||
@@ -21,7 +24,7 @@ public class DinoWorldAdvanced extends DinoWorld{
|
||||
|
||||
@Override
|
||||
protected State generateReturnState() {
|
||||
return new DinoStateWithSpeed(getDistanceToObstacle(), dino.isInJump(), getCurrentObstacle().getDx());
|
||||
return new DinoStateWithSpeed(getDistanceToObstacle(), dino.isInJump(), currentObstacle.getDx());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -30,16 +33,26 @@ public class DinoWorldAdvanced extends DinoWorld{
|
||||
int xSpawn;
|
||||
double ran = RNG.getRandom().nextDouble();
|
||||
if(ran < 0.25){
|
||||
dx = -(int)(0.7 * Config.OBSTACLE_SPEED);
|
||||
dx = -(int) (0.35 * Config.OBSTACLE_SPEED);
|
||||
}else if(ran < 0.5){
|
||||
dx = -(int)(1.3 * Config.OBSTACLE_SPEED);
|
||||
dx = -(int) (0.7 * Config.OBSTACLE_SPEED);
|
||||
}else if(ran < 0.75){
|
||||
dx = -(int)(1.6 * Config.OBSTACLE_SPEED);
|
||||
} else{
|
||||
dx = -2 * Config.OBSTACLE_SPEED;
|
||||
dx = -(int) (3.5 * Config.OBSTACLE_SPEED);
|
||||
}
|
||||
double ran2 = RNG.getRandom().nextDouble();
|
||||
if(ran2 < 0.25) {
|
||||
// randomly spawning more right outside of the screen
|
||||
xSpawn = Config.FRAME_WIDTH + Config.FRAME_WIDTH + Config.OBSTACLE_SIZE;
|
||||
|
||||
} else if(ran2 < 0.5) {
|
||||
xSpawn = (int) (1.08 * Config.FRAME_WIDTH + Config.FRAME_WIDTH + Config.OBSTACLE_SIZE);
|
||||
} else if(ran2 < 0.75) {
|
||||
xSpawn = (int) (1.11 * Config.FRAME_WIDTH + Config.FRAME_WIDTH + Config.OBSTACLE_SIZE);
|
||||
} else {
|
||||
xSpawn = (int) (1.23 * Config.FRAME_WIDTH + Config.FRAME_WIDTH + Config.OBSTACLE_SIZE);
|
||||
}
|
||||
// randomly spawning more right outside of the screen
|
||||
xSpawn = Config.FRAME_WIDTH + Config.FRAME_WIDTH + Config.OBSTACLE_SIZE;
|
||||
currentObstacle = new Obstacle(Config.OBSTACLE_SIZE, xSpawn, Config.FRAME_HEIGHT - Config.GROUND_Y - Config.OBSTACLE_SIZE, dx, 0, Color.BLACK);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
package example;
|
||||
|
||||
import core.RNG;
|
||||
import core.algo.Method;
|
||||
import core.controller.RLController;
|
||||
import core.controller.RLControllerGUI;
|
||||
import evironment.antGame.AntAction;
|
||||
import evironment.antGame.AntWorldContinuous;
|
||||
|
||||
public class ContinuousAnt {
|
||||
public static void main(String[] args) {
|
||||
RNG.setSeed(56);
|
||||
RLController<AntAction> rl = new RLControllerGUI<>(
|
||||
new AntWorldContinuous(8, 8),
|
||||
Method.Q_LEARNING_OFF_POLICY_CONTROL,
|
||||
AntAction.values());
|
||||
|
||||
rl.setDelay(200);
|
||||
rl.setNrOfEpisodes(10000);
|
||||
rl.setDiscountFactor(0.95f);
|
||||
rl.setEpsilon(0.15f);
|
||||
|
||||
rl.start();
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@ import core.RNG;
|
||||
import core.algo.Method;
|
||||
import core.controller.RLController;
|
||||
import evironment.jumpingDino.DinoAction;
|
||||
import evironment.jumpingDino.DinoWorld;
|
||||
import evironment.jumpingDino.DinoWorldAdvanced;
|
||||
|
||||
import java.io.File;
|
||||
@@ -34,7 +33,7 @@ public class DinoSampling {
|
||||
rl.setDiscountFactor(1f);
|
||||
rl.setEpsilon(f);
|
||||
rl.setLearningRate(1f);
|
||||
rl.setNrOfEpisodes(100000);
|
||||
rl.setNrOfEpisodes(50000);
|
||||
rl.start();
|
||||
|
||||
}
|
||||
|
||||
@@ -3,25 +3,23 @@ package example;
|
||||
import core.RNG;
|
||||
import core.algo.Method;
|
||||
import core.controller.RLController;
|
||||
import core.controller.RLControllerGUI;
|
||||
import evironment.jumpingDino.DinoAction;
|
||||
import evironment.jumpingDino.DinoWorld;
|
||||
import evironment.jumpingDino.DinoWorldAdvanced;
|
||||
|
||||
public class JumpingDino {
|
||||
public static void main(String[] args) {
|
||||
RNG.setSeed(55);
|
||||
RNG.setSeed(29);
|
||||
|
||||
RLController<DinoAction> rl = new RLControllerGUI<>(
|
||||
new DinoWorldAdvanced(),
|
||||
RLController<DinoAction> rl = new RLController<>(
|
||||
new DinoWorld(),
|
||||
Method.MC_CONTROL_FIRST_VISIT,
|
||||
DinoAction.values());
|
||||
|
||||
rl.setDelay(100);
|
||||
rl.setDelay(0);
|
||||
rl.setDiscountFactor(1f);
|
||||
rl.setEpsilon(0.15f);
|
||||
rl.setLearningRate(1f);
|
||||
rl.setNrOfEpisodes(1000000);
|
||||
rl.setNrOfEpisodes(30000000);
|
||||
rl.start();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,13 +12,13 @@ public class RunningAnt {
|
||||
RNG.setSeed(56);
|
||||
|
||||
RLController<AntAction> rl = new RLControllerGUI<>(
|
||||
new AntWorld(3, 3, 0.1),
|
||||
Method.MC_CONTROL_FIRST_VISIT,
|
||||
new AntWorld(8, 8),
|
||||
Method.Q_LEARNING_OFF_POLICY_CONTROL,
|
||||
AntAction.values());
|
||||
|
||||
rl.setDelay(200);
|
||||
rl.setNrOfEpisodes(10000);
|
||||
rl.setDiscountFactor(1f);
|
||||
rl.setDiscountFactor(0.9f);
|
||||
rl.setEpsilon(0.15f);
|
||||
|
||||
rl.start();
|
||||
|
||||
Reference in New Issue
Block a user